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A Cup of JoeA Cup of Joe

Observations, rants, and musings by Joe Siegler.

  • About Me
  • TV Marathons
    • Doctor Who
    • Star Trek TOS
    • Star Trek TAS
    • Star Trek TNG
    • Star Trek DS9
    • Star Trek Continues
    • Blake’s 7
    • Red Dwarf
    • Chef!
  • All My Vinyl
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Blog Archives

America the Beautiful Quarters

  • Posted on March 15, 2021December 14, 2022
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  • 2 minute read
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Tonight I completed the collection of State Park Quarters and polished off the collector’s book. If you didn’t know the US Mint ran a program called “America the Beautiful Quarters“, and there was a quarter design produced for each of the 50 National Parks, as well as one for each of the 6 US territories […]

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Colored Vinyl

  • Posted on February 6, 2021December 14, 2022
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  • 15 minute read
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Last year, just as the pandemic got started and we were all locked in, I did something I haven’t done since the early 80’s. I bought a record player. Somewhere around 1988 I stopped with records completely, as I got my first CD player in Dec 1987, and I was mostly into cassettes then due […]

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Human Feel

  • Posted on November 26, 2020December 14, 2022
  • One comment
  • 3 minute read
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On the surface this is a music post, but it really isn’t. It’s about human emotion and feelings. Before I get to that…

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My Story of 3D Realms / Apogee Part VIII

  • Posted on November 2, 2020April 17, 2025
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  • 18 minute read
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This is Part 8 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers from 2015 until the article was originally published in late 2020. 2015 also had […]

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My Story of 3D Realms / Apogee Part VII

  • Posted on November 2, 2020April 17, 2025
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  • 19 minute read
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This is Part 7 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 2011-2014. Duke Nukem Critical Mass Release Date: 8 Apr 2011 This is a game […]

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My Story of 3D Realms / Apogee Part VI

  • Posted on November 2, 2020April 17, 2025
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  • 9 minute read
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This is Part 6 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 2006-2010, and the downfall of “my” version of the company. 2006 – Once again, […]

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My Story of 3D Realms / Apogee Part V

  • Posted on November 2, 2020April 16, 2025
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  • 11 minute read
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This is Part 4 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1998-2005. 1998 was the first of the really slow years.  We had just a […]

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My Story of 3D Realms / Apogee Part IV

  • Posted on November 2, 2020April 16, 2025
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  • 22 minute read
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This is Part 4 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1995-1997. 1995 was a historic year, was the first game released under the 3D […]

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My Story of 3D Realms / Apogee Part III

  • Posted on November 2, 2020April 15, 2025
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  • 26 minute read
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This is Part 2 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1992-1994 1992 is the year when Apogee exploded with the release of an industry […]

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My Story of 3D Realms / Apogee Part II

  • Posted on November 2, 2020May 16, 2025
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  • 18 minute read
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This is Part 2 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1988-1991. The true release dates of these 1988 releases is lost to time.  None […]

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