Happy 25th to Monster Bash

In the earlier years of 3D Realms, when we were known simply as Apogee Software, we were known for many popular games in the scroller genre.  Duke Nukem, Bio Menace, Hocus Pocus, Commander Keen, and many others.  But today we’re here to shed a little light on the 1993 scroller, Monster Bash.   Monster Bash turns 25 years old today, having originally been released on Apr 9, 1993! [Read more…]

Shadow Warrior Turns 20

One of the last old school Apogee/3D Realms games was released 20 years ago today.  On May 13, 1997, 3D Realms released the original Shadow Warrior to the world.  The very anticipated next game from the makers of Duke Nukem 3D, Shadow Warrior followed in much the same path as Duke Nukem 3D did.  Over the top weapons and action, and an even more over the top game hero.

This article isn’t one that will go into the nitty gritty of game development, just a few fun memories of people, events, and things relative to Shadow Warrior. Here’s a quick look back at the second major Build game we released 20 years ago today. [Read more…]

Wolfenstein 3D Turns 25!

May 5, 1992.  That was a date that forever changed the landscape of PC gaming.  That was the day that id/Apogee released Wolfenstein 3D v1.0 – a full quarter century ago.   In 2017, not many people need a history lesson on Wolf3D, but it was the 3D shooter that redefined what was possible on PC tech 25 years ago.   The public had seen nothing like it, and it took the industry by storm when released. [Read more…]

Turning 20 in 2017

I worked on many titles in my years at Apogee/3D Realms.  As I age, I realize things are getting old.  I looked over the release list for 1997, and noticed that several titles (a couple of them notable) will turn 20 years old this year.   I don’t think I’ll do huge history pieces on all of them, but I’ll definitely say something for sure on at least the first and last ones on the list.  :)

This is what turns 20 in 2017:

  • May 13th – Shadow Warrior
  • May 25th – Duke Nukem 3D Mac
  • Nov 16th – Duke Nukem 64
  • Dec 8th – Duke Nukem: Total Meltdown
  • Dec 12th – Balls of Steel

It just feels like yesterday when I wrote the 20th anniversary article for the original Rise of the Triad.  Duke Nukem 3D turned 20 last year.   I turn 52 later this year.  Where’s time going, dammit?

History of PC Sidescrollers

Several people I have called friends, or have just worked with in some capacity speak in this really awesome documentary on the making of PC Sidescrollers. Several of these games I had a small hand in working on back in the day. One of my all time favorites even gets a mention here, “Monster Bash”.

Check it out – I love LOVE LOVE the history here. When you’ve finished watching, go help support a new sidescroller – Interceptor/3D Realms’ own Rad Rodgers: http://kck.st/2cDwhgk

Call Apogee and Say Aardwolf

As has been documented elsewhere on this blog, I worked for Apogee/3D Realms for almost 17 years in the 90’s and 2000’s.   I did several things there, but one of the things I did in my earliest days was handle phone support.   Back then (which was late 1992/early 1993) we would FREQUENTLY get people who would call up and say “AARDWOLF!”  AARDWOLF!”   Over the years I’ve told the story several times of what the Aardwolf thing was with Apogee, but I don’t think I ever put it down in blog form before, so here goes…. [Read more…]

Stargunner Music

Back in 1996, a few things happened in my life. I got married, and my former company released a few games that were fairly notable. The more notable game was “Duke Nukem 3D“, a landmark in PC gaming history. The other game that didn’t get as much attention was Stargunner. Stargunner was notable for it being the final game released under the “Apogee Software” game label – after that, everything from my former company was under the name “3D Realms”. So the final game for my company’s old name held some attraction to me. I liked Stargunner a lot, because it was a shooter game – the kind of game that my company had released a few times in the past before that (those being Major Stryker & Raptor). Wanted to say a few words about Stargunner here.

[Read more…]

Happy 20th Blake & Duke

It’s December 3rd, 2013.   That means that 20 years ago, it was December 3rd, 1993.   What is the big deal with that?  Well, a company I worked for released two new games on that date.  “Blake Stone: Aliens of Gold”, and “Duke Nukem II”.   That’s right, Apogee (my Apogee, not the current one – from here referred to as just “Apogee”) put out a couple of new games that day.   If I was still at my former job, this is the kind of piece I’d write for the website.  But I’m not there anymore, and I didn’t want the dates to pass unremarked.  So here we go.  A few thoughts from me on these two titles. [Read more…]

Nuking a Lobby Floor

Those who know me know I worked for Apogee/3D Realms for over 16 years (from 1992-2009).  I was fiercely loyal for any number of reasons, one of which is the way the owners treated me during my time there.   I worked at two different offices during my time there.  The first one from 1992-2002, and then the second from Nov 2002 to May 2009.   I liked both of the places I worked at, but insofar as the actual OFFICES go, the best thing about either of them was the lobby floor in the second building.   At first I didn’t think much was going to come of it.   However, after a few trips to the new place to see how construction was going, I found myself seriously impressed with what I saw coming together.  It was a giant Nuke logo on the lobby floor right inside the door.   It was bloody beautiful.  It was also meticously planned out.  It was a tile floor with the Duke Nukem “nuke” logo laid out in small tile squares.   [Read more…]

Goodbye Duke Nukem

Trust in the LORD with all your heart and lean not on your own understanding; in all your ways acknowledge Him, and He will make your paths straight. (Proverbs 3:5-6)

Today is August 31, 2011. It’s a day that’s fairly odd for me emotionally. It’s in some ways the end of the road for the biggest single “event” in my working career. You see, today’s my last day at Gearbox Software. [Read more…]