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A Cup of JoeA Cup of Joe

Observations, rants, and musings by Joe Siegler.

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Rise of the Triad

14 posts

Going Down the Fast Way

  • byJoe Siegler
  • Posted on December 9, 2022December 14, 2022
  • 3 minute read
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This past week a fun video about Rise of the Triad was released. Given my connections to that game, I watch all ROTT videos, and like all of them, I enjoyed this one from Ruby Ranger. Also like most Rise of the Triad videos, they spend time talking about the game’s soundtrack, which after all the […]

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My Story of 3D Realms / Apogee Part VIII

  • byJoe Siegler
  • Posted on November 2, 2020February 23, 2023
  • 15 minute read
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This is Part 8 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers from 2015 until the article was originally published in late 2020. 2015 also had […]

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My Story of 3D Realms / Apogee Part VII

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 18 minute read
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This is Part 7 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 2011-2014. Duke Nukem Critical Mass Release Date: 8 Apr 2011 This is a game […]

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My Story of 3D Realms / Apogee Part VI

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 8 minute read
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This is Part 6 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 2006-2010, and the downfall of “my” version of the company. 2006 – Once again, […]

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My Story of 3D Realms / Apogee Part V

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 11 minute read
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This is Part 4 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1998-2005. 1998 was the first of the really slow years.  We had just a […]

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My Story of 3D Realms / Apogee Part IV

  • byJoe Siegler
  • Posted on November 2, 2020March 16, 2023
  • 21 minute read
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This is Part 4 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1995-1997. 1995 was a historic year, was the first game released under the 3D […]

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My Story of 3D Realms / Apogee Part III

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 25 minute read
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This is Part 2 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1992-1994 1992 is the year when Apogee exploded with the release of an industry […]

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My Story of 3D Realms / Apogee Part II

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 18 minute read
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This is Part 2 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1988-1991. The true release dates of these 1988 releases is lost to time.  None […]

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My Story of 3D Realms / Apogee Part I

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 19 minute read
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Those who know me (and have read my blog over the years) know that I spent quite some time working for Scott Miller & George Broussard of Apogee Software (later 3D Realms).  Was probably the single most fun job I’ve ever had in my life, and to this day, I still wish the old team […]

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The Story of Rise of the Triad

  • byJoe Siegler
  • Posted on March 14, 2017December 14, 2022
  • 1 minute read
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I’ve written about Rise of the Triad many times on this blog before.  I will write about it again.  I loved my time working on that game, and I have a ton of fun memories of the people who were on ROTT with me.  But that’s not why I’m writing.  I’m here to mention a […]

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