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A Cup of JoeA Cup of Joe

Observations, rants, and musings by Joe Siegler.

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Duke Nukem

17 posts

Duke Nukem Forever Atari 2600

  • byJoe Siegler
  • Posted on January 8, 2022July 20, 2023
  • 4 minute read
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I’ve written about Duke Nukem a bunch, but one thing I never did was something I did ages ago – made a functional prototype of Duke Nukem Forever for the Atari 2600.   It was an April fool’s joke I released on the 3D Realms site back in 2003.   The page I released for […]

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My Story of 3D Realms / Apogee Part VIII

  • byJoe Siegler
  • Posted on November 2, 2020February 23, 2023
  • 15 minute read
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This is Part 8 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers from 2015 until the article was originally published in late 2020. 2015 also had […]

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My Story of 3D Realms / Apogee Part VII

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 18 minute read
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This is Part 7 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 2011-2014. Duke Nukem Critical Mass Release Date: 8 Apr 2011 This is a game […]

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My Story of 3D Realms / Apogee Part VI

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 8 minute read
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This is Part 6 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 2006-2010, and the downfall of “my” version of the company. 2006 – Once again, […]

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My Story of 3D Realms / Apogee Part V

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 11 minute read
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This is Part 4 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1998-2005. 1998 was the first of the really slow years.  We had just a […]

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My Story of 3D Realms / Apogee Part IV

  • byJoe Siegler
  • Posted on November 2, 2020March 16, 2023
  • 21 minute read
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This is Part 4 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1995-1997. 1995 was a historic year, was the first game released under the 3D […]

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My Story of 3D Realms / Apogee Part III

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 25 minute read
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This is Part 2 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1992-1994 1992 is the year when Apogee exploded with the release of an industry […]

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My Story of 3D Realms / Apogee Part II

  • byJoe Siegler
  • Posted on November 2, 2020January 28, 2023
  • 18 minute read
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This is Part 2 of 8 of my History of 3D Realms / Apogee series.  When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long.  This segment covers 1988-1991. The true release dates of these 1988 releases is lost to time.  None […]

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My Story of 3D Realms / Apogee Part I

  • byJoe Siegler
  • Posted on November 2, 2020July 5, 2023
  • 19 minute read
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Those who know me (and have read my blog over the years) know that I spent quite some time working for Scott Miller & George Broussard of Apogee Software (later 3D Realms).  Was probably the single most fun job I’ve ever had in my life, and to this day, I still wish the old team […]

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Happy Trails, Duke Nukem!

  • byJoe Siegler
  • Posted on December 31, 2015December 14, 2022
  • 11 minute read
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Duke Nukem as a character as been part of my personal and professional life for some time.  Given today is December 31, 2015, I thought I’d take a moment and look back at the games that meant something to me over the years.  There’s been quite a few Duke games, and it’s been now almost […]

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